Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!
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Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A storygame in which players portray the unfulfilled dreams of a person they try to affect in a positive way.
|
Collaborative Story |
Yes |
Yes |
2+ |
1 - Super Easy |
A satirical roleplaying game of a techno-magical world inhabited by intelligent mutants, wolves and trolls.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A roleplaying game in which players protray the Companions of Doctor Who. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A game in which the players portray gods and collaboratively create a fantasy world from scratch: giving you all the tools and advice by which a few ordinary people can set themselves up with ultimate power for an evening, and leave you with a complete, detailed fantasy world. It will, if you make use of it, give you a world with complete landscapes, history, cultures, and characters. And it will be fun, too.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.
DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A rules-light two page hack made to run a stripped-down time travel game. In the world of the Continuum, time travel is easy. With just a second's thought, you can disappear from one time or place and appear somewhere else. As a beginning time traveller, you can teleport one mile at a time, just by thinking. Based on Continuum by Aetherco and Cthulhu Dark by Graham Walmsley.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A rules-light 2-page TV series simulator, Police Cops works best with 4-5 players, and one Commissioner. The Commish is the GM. The game is designed to play like a cop show, each session or two being an Episode with its own enclosed story, but still part of broader series.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |