Games Listing

25 games found.
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Title/Description Game Type Free? GM?sort ascending Players Crunch

CATastrophe
by Kav Loli

A roleplaying game about young, genetically engineered animal people relaxing in a world full of water, discovering the remnants of the ancient civilization that created them, and playing silly games. World Notes here. More info here.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Christmas Ninjas
by Mendel Schmiedekamp

Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Circle of Hands
by Ron Edwards

A roleplaying game set in an Iron Age fantasy world beset by wizardly despots, in which the players portray the Knights of the Circle. Features a brutal, jarring, fine-grained and vicious combat system. Free in PDF form.

Roleplaying Game No Yes 5 5 - Highly Crunchy

Claustrophobia!
by Rodney Sloan

A game about crazy gnome explorers on board the doomed Nuclear Subterrine, the sentient vessel HMS Keeton. When standing around in the garden becomes too much, colonies of gnomes turn to a life of adventuring or crime, the later being the preferred, less hazardous change of occupation. For those adventurous gnomes there is but one choice: to take up their shovel, wheelbarrow or fishing rod, and tackle the greatest quest any gnome can undertake: a journey to the center of the earth.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

CORE
by Tod Foley

CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Companions
by Jeremy Tidwell

A roleplaying game in which players protray the Companions of Doctor Who.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Consensus
by Jacob B., Eric W.

A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Continuum
by Chris Adams, Dave Fooden, Barbara Manui

A roleplaying game in which players take on the roles of common folk throughout history who have been invited to become another order of being - people who can travel through time at will. They are called "Spanners", and they bear the responsibility of holding the universe together by defeating paradoxes and time-traveling Narcissists.

Roleplaying Game No Yes 2+ 5 - Highly Crunchy

Cyber//Punk
by David Brunell-Brutman

CYBER//PUNK is a hack of John Harper’s Lasers & Feelings, inspired by works like Blade Runner, Neuromancer, Ghost in the Shell, and Shadowrun. Play a grizzled ex-police hacker, an unhinged sexbot turned living weapon, or any number of other characters. Infiltrate megacorps, outwit the yakuza, and steal top-secret AIs. All the rules fit on one page, and the game is released under a Creative Commons BY-NC-SA 4.0 License.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Cthulhu Dark
by Graham Walmsley

A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

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