A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
|
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
A game of villainy, self-loathing, and unrequited love, in which players portray the minions of an evil master, doing his bidding and biding their time until the master dies.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play. PWYW. |
Roleplaying Game |
Yes |
No |
1 |
2 - Focus/Imagination |
A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation. |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
No |
3-6 |
3 - Mildly Crunchy |
A game that uses a Jenga tower to emulate the rising-collapsing waves of tension in horror films - where usually, one by one, everyone dies. Best with 5 or more players.
|
Roleplaying Game |
No |
Yes |
3+ |
3 - Mildly Crunchy |
A game where teams of fragile pilots use giant humanoid weapon platforms to fight against abominations from beyond the outer orbits of the solar system. No dice, no numbers (maybe minimal use of numbers would be better), psychodrama and intrigue galore. Just like an anime, just without the annoying character who everyone hates. NOTE: This is a pre-release beta, only available on the blog.
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Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |
A game where you pretend to be the characters in "It's Always Sunny in Philadelphia", and create an episode of the show that never was. Each player has a specific character to play. Throughout the game, you'll say what your character does, speak in their voice, and sometimes narrate what's going on in various scenes.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
3-6 |
2 - Focus/Imagination |
A generic rules-lite roleplaying system with descriptive rankings and action difficulties.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A GM-less game for 2-4+ players about rising up against an overwhelming power that is trying to crush you. All you have is what you carry with you, and those who rise up by your side. Together, you can turn the tide. Together, you can dethrone a god. This game was written for the "Attack and Dethrone God Jam." It is played with a deck of playing cards and some six-sided dice.
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Collaborative Story, Powered by the Apocalypse |
Yes |
No |
2+ |
2 - Focus/Imagination |
A GM-less game for 3-5 players.
The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family. |
Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |