A science fantasy roleplaying game set in the far distant future, where humanity lives amid the remnants of eight great civilizations that have risen and fallen. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |
A sci-fi rpg where V meets Logan's Run in space.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
4+ |
2 - Focus/Imagination |
A sci-fi RPG based on the successful Apocalypse World and Dungeon World systems, that's all about playing the sort of space action-adventures that make for great TV, movies and books. In Beyond you are heroes of the story, trying to make your way Beyond the comfort and control of the core human worlds - among the stars, the aliens, the unknown, the unexpected, and space ... all that space!
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A satirical roleplaying game of a techno-magical world inhabited by intelligent mutants, wolves and trolls.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-6 |
2 - Focus/Imagination |
A rules-light two page hack made to run a stripped-down time travel game. In the world of the Continuum, time travel is easy. With just a second's thought, you can disappear from one time or place and appear somewhere else. As a beginning time traveller, you can teleport one mile at a time, just by thinking. Based on Continuum by Aetherco and Cthulhu Dark by Graham Walmsley.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A rules-light 2-page TV series simulator, Police Cops works best with 4-5 players, and one Commissioner. The Commish is the GM. The game is designed to play like a cop show, each session or two being an Episode with its own enclosed story, but still part of broader series.
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Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A round-robin roleplaying game of Fantasy Thieves in a Fantasy City, with magic and whatnot and a sort-of Victorian underworld vibe. You can play with or without a GM.
|
Roleplaying Game |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A roleplaying/storytelling game in which you play desperate, washed-up individuals on a final mission that'll set them up for life. Unlike other RPGs, you don't get to define a single aspect of your character - everyone else does that during play by insulting you. GM Optional.
|
Roleplaying Game, Collaborative Story |
No |
No |
3+ |
2 - Focus/Imagination |