A roleplaying game taking place in a high-tech steampunk world where opulent countries with barely-understood ancient technology sit side by side with barbaric and tribal nations. NOTE: This is an Alpha playtest document.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game set in the dystopian CyberPunk future, where massive corporations control the minds of the masses with artificial sensory stimulation programs; where genetic enhancements, cybernetic implants, intelligent computers and lifelike androids are typical.
Free Alpha version at http://apocalypse-world.com/forums/index.php?board=38
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Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game set in the distant future. Each player is an agent of the Patent Office, an intergovernmental organization that polices and enforces intellectual property law across the universe. It is an open secret that the Patent Office is run by the Transcendental AIs, whose very beings are spread across time itself. The Transcendentals desire the survival of humanity - as much of it as possible - into the distant future, in order to ease their loneliness. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game set in outer space, where everything is nutty and zany. The system is called "Token Effort" and it works by giving all players (and the GM) a number of tokens with which to advance the plot elements they want to see happen.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
3 - Mildly Crunchy |
A roleplaying game set in Astral Space, a place of adventure, terror, and mystery. In Homeworld Project most of you will take on the roles of the protagonists during the game. One of you, called the GM, will instead manage the reflection of the characters in the Astral Space, acting as antagonists and foils. |
Roleplaying Game |
Yes |
Yes |
3+ |
3 - Mildly Crunchy |
A roleplaying game set in an Iron Age fantasy world beset by wizardly despots, in which the players portray the Knights of the Circle. Features a brutal, jarring, fine-grained and vicious combat system. Free in PDF form.
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Roleplaying Game |
No |
Yes |
5 |
5 - Highly Crunchy |
A roleplaying game of Vikings, both mystical and historically researched, including rules for Family, Destiny, and Mystic Properties for Weapons and Armor. Character Classes include Craftyhead, Explorer, Godskin, Raidleader, Rune-Carver and Warrior. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game of the collapse, in which the players portray a group of normal people, total strangers, together in a small space and fearful for their lives.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game of the "Otherkind" (Elves, Dwarves, Orcs, Trolls and Numinous Animals) in their struggle to save their magical ways from the encroaching Iron of Man.
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Roleplaying Game |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A roleplaying game of super-talented, super-armed, super-trained, super-secret agents, from James Bond to Archer. If you're interested in glamorous celebration of hyper-competence and sexuality, this is the game for you. Note: This is a beta document.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |