A goofy RPG about raccoons on a heist! It plays in about 20-30 minutes and is for 4 players exactly. There's no GM, and no need for prep. It's like Ocean's 11 or Leverage, but you know, raccoons.
PWYW.
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Roleplaying Game, Collaborative Story |
No |
No |
4 |
3 - Mildly Crunchy |
A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams.
|
Roleplaying Game |
Yes |
No |
4 |
1 - Super Easy |
Polaris is a roleplaying game about the dying days of the people, about how their bravest knights struggled against the Mistaken and their sun while the very people they defended choked themselves in their own self-indulgence.
|
Roleplaying Game |
No |
No |
4 |
3 - Mildly Crunchy |
A storytelling game for exactly four people, depicting the eerie hunt for the legendary Devil's Mustang.
|
Collaborative Story |
Yes |
No |
4 |
1 - Super Easy |
A storygame in which a soul stands trial for the determination of its final dispensation after death. The good and bad deeds of the past are weighed as evidence, and tarot cards are used to determine the possible outcomes.
|
Collaborative Story |
Yes |
No |
4 |
3 - Mildly Crunchy |
A moody storygame from Denmark, exploring the depths of loneliness.
|
Collaborative Story |
Yes |
Yes |
4 |
1 - Super Easy |
A modern-day game of drugs, money and magic in the American southwest.
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4+ |
3 - Mildly Crunchy |
FUGUE is an RPG engine that lets you construct and tell the story of a group of people who begin with complete amnesia, and who regain their memories of themselves, their pasts, their connections, their abilities and their secrets as the story goes on. |
Roleplaying Game |
Yes |
Yes |
4-6 |
2 - Focus/Imagination |
Crisis is a story game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of. |
Roleplaying Game, Collaborative Story |
Yes |
No |
4-6 |
2 - Focus/Imagination |
Explore the lives and secrets of a small, isolated town. Inspired by stories like Twin Peaks, It, and Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4-6 |
2 - Focus/Imagination |