Games Listing

363 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Nine Worlds
by Matt Snyder

Nine Worlds is a story-driven game with a unique system. It uses playing cards and a mechanic called Muses that helps groups create dramatic stories during play. The setting is a modern day fantasy where the gods and creatures of Greek myth are locked in a cold war among an astrological universe. Earth is at the center, cloaked in the illusion of modernity, but all around it are other worlds ruled by the gods and titans in a covert and sometimes overt battle or control of reality.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Underground
by Keith Stetson

A PbtA game in which players portray the non-heroic inhabitants of a medieval village, preparing to go Underground - where we do not belong - to save their village from a terrible danger. The danger, as well as the solution, will be created in play.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Against the Unknown
by Tom McGrenery

A GUMSHOE-based investigative roleplaying game of private detectives, cops, supernatural investigators and academics exploring unsolved murders and cases of mysterious phenomena.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Emperor's Heart
by Chris Chinn

A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Blue
by Mendel Schmiedekamp

A loose roleplay about a group of people in the virtual future, burning holes in each others' minds to save themselves from the progressing Blue force of ego disintegration.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Sojourner
by Jonathan Walton

An experimental two-person game based loosely on the PS3 game "Journey".

Collaborative Story Yes No 2+ 1 - Super Easy

Consensus
by Jacob B., Eric W.

A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Dogs in the Vineyard
by D. Vincent Baker

A roleplaying game of religious totalitarianism in the wild west; the players portray "God's Watchdogs", the gun-toting, moralizing, law-enforcing arm of the church in pre-statehood Utah, the Deseret Territory, in the early 19th century.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

El Casador
by Michael Wenman

A game where teams of fragile pilots use giant humanoid weapon platforms to fight against abominations from beyond the outer orbits of the solar system. No dice, no numbers (maybe minimal use of numbers would be better), psychodrama and intrigue galore. Just like an anime, just without the annoying character who everyone hates. NOTE: This is a pre-release beta, only available on the blog.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

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