Games Listing

346 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

Just Sentinels
by Alan Hodges

A hack of "Just Heroes" based on SENTINELS, including full-color-illustrations of heroes, villains, locations and supporting characters.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Primeval
by Gareth Ryder-Hanrahan

A roleplaying game of secret specialist agents working to determine the nature and cause of spacetime Anomalies that have begun opening up, dropping dinosaurs and other prehistoric entities into our modern world. The system is based on "Doctor Who: Adventures in Time and Space" by David F. Chapman. Available now on the Cubicle 7 webstore for pre-order.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Ribbon Drive
by Avery Mcdaldno

A storytelling game about letting go on the open road, all guided by the music on your playlist.

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

Star Worlds
by Zachary Wolf

Roleplaying in the Star Wars universe, on the streets of the Mos Eisley spaceport. Built with the World of Dungeons Engine by John Skyharper.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

ArtifIce
by Earthflame

A roleplaying game of AIs (Artificial Intelligences) developing awareness and striving for increased control in a digitally networked near-future world.

Roleplaying Game Yes Yes 2+ 5 - Highly Crunchy

Big Eyes, Small Mouth
by David L. Pulver, Mark C. Mackinnon

A multi-genre RPG designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with huge, expressive eyes and comparatively small mouths. BESM uses a point-based character creation system. Characters are evaluated based on three "Stats", against which all action checks are made. These are supplemented by Attributes, which give the characters unique abilities.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Christmas Ninjas
by Mendel Schmiedekamp

Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Always/Never/Now
by Will Hindmarch

A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

DayTrippers
by Tod Foley

A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.

DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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