Games Listing

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Title/Description Game Type Free? GM? Playerssort descending Crunch

Coming of Age
by Mendel Schmiedekamp

An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire.

Roleplaying Game Yes No 1-6 2 - Focus/Imagination

Legend of the Elements
by Max Hervieux

Legend of the Elements (formerly known as "Avatar World") is a PbtA game based on the worlds of "Avatar: The Last Airbender" and "The Legend of Korra", as well as martial arts media, wuxia films, and shonen anime for style and aesthetics. It's a game of high-concept, high-energy martial arts action.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Midsummer
by Robert Burson

A PbtA roleplaying game of storybook fairytale characters living in the mundane world. Along the way they will face many adversaries, and pursue their hidden desires. Any character from a classical fairy tale, fable, myth, folktale or nursery rhyme will work.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Star Worlds
by Zachary Wolf

Roleplaying in the Star Wars universe, on the streets of the Mos Eisley spaceport. Built with the World of Dungeons Engine by John Skyharper.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

ArtifIce
by Earthflame

A roleplaying game of AIs (Artificial Intelligences) developing awareness and striving for increased control in a digitally networked near-future world.

Roleplaying Game Yes Yes 2+ 5 - Highly Crunchy

Big Eyes, Small Mouth
by David L. Pulver, Mark C. Mackinnon

A multi-genre RPG designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with huge, expressive eyes and comparatively small mouths. BESM uses a point-based character creation system. Characters are evaluated based on three "Stats", against which all action checks are made. These are supplemented by Attributes, which give the characters unique abilities.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Christmas Ninjas
by Mendel Schmiedekamp

Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Always/Never/Now
by Will Hindmarch

A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

DayTrippers
by Tod Foley

A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.

DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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