Games Listing

17 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

Great Ork Gods
by Jack Aidley

A roleplaying game of rampaging Orks and their malignant Gods. Each player plays one Ork, and controls one or more Gods.

Roleplaying Game Yes Yes 3+ 4 - Moderately Crunchy

Gulliver's Trading Company
by Karl David Brown

Explore the world of Gulliver's Travels! Complete beta version full size RPG derived from FATE 2e. Lilliputians, flying island, sorcerers, ghosts, cursed immortals, etc.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Golden Age
by Ben Warren

A fantasy roleplaying game set in the original world of the Golden Age audio drama, produced by Cascade Studios and using the Cascade Studios Role Playing System.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Godbound
by Kevin Crawford

A tabletop RPG from Sine Nomine Publishing built specifically to support the tremendous deeds and realm-changing ambitions of demigod PCs. Forget zero-to-hero; characters in Godbound start off as legendary powers. From the very first game session they have the gifts and abilities necessary to fulfill their role as throne-shaking wild cards in a world that is slowly crumbling around them.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Ganakagok
by Bill White

A roleplaying game of quasi-Inuit tribal hunters living on an island-sized iceberg in a fantastic world where night fell a thousand years ago - but now the spirits have said dawn is coming.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Ghost Lines
by John Harper

It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Geiger Counter
by Jonathan Walton

Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace.

Collaborative Story Yes No 5-7 3 - Mildly Crunchy

Goblinville
by Michael Dunn-O'Connor, Eric Swanson

A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns.

Roleplaying Game No Yes 2-6 3 - Mildly Crunchy

Golden Sky Stories
by Ryo Kamiya, Ewen Cluney

A heartwarming, non-violent role-playing game that’s great fun for all ages. It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that’s happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Gnostigmata
by John Kirk

A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?

The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.

Unlike most role-playing games, Gnostigmata has actual winners and losers.

Roleplaying Game, Collaborative Story Yes No 2+ 3 - Mildly Crunchy

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