A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. |
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
In a world where darkness looms, and the shambling dead outnumber the living, a handful of heroes can rekindle the dying light.
All rules for The World of Gaianar are located on the website, and are free.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A tiny, folded storytelling game. You portray a martial artist come to compete in the greatest tournament ever held. But what are your real goals? Not everyone is simply here to win! Pull up a seat at the breakfast table and find out what your fellow martial artists are really competing for. Honor? Respect? Revenge? You'll find out soon enough, grasshopper. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A very simple (rules-lite) horror RPG created for a Halloween-themed RPG bash in 2017. It evokes a monolithic force of darkness which ebbs, swells, and opposes the player characters.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A roleplaying game about a bold crew of adventuring sailors seeking riches amidst the clash of warring trade factions, corrupt marine patrols, and monsters of the deep. There are raids, kidnappings, back-alley deals, marine cults, and above all a cutthroat game of trade to be won—if you're skilled enough to ride the storm. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A science fiction RPG set on an artificial planetoid that earth is looking to colonize. Player will attempt to unravel the mysteries of this complex and alien world, discovering a centuries-old conflict, and an unfathomable artifact.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
Enter the era of ice-age hunters! Select a Tribal Totem, Master Tribal Magic, Wander the Two Worlds, and Quest For Artifacts of Power For Your Tribe.
In true primitive fashion, Task Resolution is determined by using STONES: Orange stones are called Sunstones; grey stones are Earthstones. You can use glass beads, ornamental pebbles, whatever you can find. You'll need maybe ten of one colour and ten of another, put them in a bag and you're ready to go.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Once upon a time (as they say), there was a kind and wise and beautiful witch who lived in the forest with her familiars and her life was peaceful and happy until a FUCKING WITCH-HUNTER broke into her cottage and dragged her out and FUCKING MURDERED HER and now she's DEAD.
But if you get revenge and kill him and get his EYES to her corpse within a week she'll come back to life. Or so you've heard.
Oh, one more thing: You are a cute woodland animal. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
An old-school Role Playing System for Any Setting or Time Period
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A low powered urban fantasy game. The world of the Cursed is the same as our world, the streets are the same, the stores are the same, it's the characters that are different. They were normal once, then they received "the gift." The gift is the ability to sense beyond the normal, into the realm of the supernatural. Some can see the world of spirits, others escaped the other world, while some spent years learning to control and alter the natural laws.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |