Games Listing

183 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

The Silver Dragon's Tear
by Paul Taliesin

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

The Trouble with Rose
by Todd Zircher

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

Collaborative Story Yes No 3-9 2 - Focus/Imagination

Title Goes Here
by Mendel Schmiedekamp

A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Torus One
by Aldo Ojeda Campos

A simple roleplaying game about the multi-xeno-racial support staff on a crowded interstellar space station, and the constant troubles of running the place.

Roleplaying Game Yes Yes 2+ 2 - Focus/Imagination

Out of Dodge
by Jason Morningstar

Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.

Collaborative Story No No 4 2 - Focus/Imagination

The Thought Police
by James Mullen

This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

Where the Heart Is
by Leo Marshall

A storygame where the player group explores the families of tomorrow, in other words atypical family units that may seem strange to us now, but which may well become something approaching normal in the not too distant future. Free in PDF format.

Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

Life on Mars
by Ross Cowman

Life on Mars is a tabletop story game where we explore what life might be like aboard the first manned mission to Mars.

Collaborative Story No No 2+ 2 - Focus/Imagination

1001 Nights
by Meguey Baker

A Thousand and One Nights is a game in which the players play Courtiers who in turn play characters in a story that everyone is collaborating to tell.

Collaborative Story No Yes 3-5 2 - Focus/Imagination

Lucid
by Chad Wattler

A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings.

Roleplaying Game, Collaborative Story Yes Yes 2-6 2 - Focus/Imagination

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