A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
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Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.
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Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A game about coming to terms with a loved one's death, and preparing them for the next life. In the catacombs under your settlement, the skulls of the dead offer guidance and wisdom.
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
Out with friends for the night.
But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos? |
Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
Roleplaying the Corporate Wars of the Future, players take on the roles of street soldiers for the world's most powerful corporations (the Japanese zaibatsu): expendable and deniable employees, fighting for profits, power, and their lives. Only the most cunning, streetsmart techno-samurais will survive.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
An imagining of what AD&D 1st edition might have looked like if Gary Gygax had remained to design a new edition. Starts with the 1E rules and then applies the changes Gygax had been discussing in Dragon magazine and elsewhere, including Mountebanks, Savants, etc.
|
Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
AGDTD is designed to handle games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc., all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes.
PWYW at DrivethruRPG.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |