Games Listing

123 games found.
Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Title/Description Game Type Free? GM? Playerssort ascending Crunch

Homeworld Project
by Mendel Schmiedekamp

A roleplaying game set in Astral Space, a place of adventure, terror, and mystery. In Homeworld Project most of you will take on the roles of the protagonists during the game. One of you, called the GM, will instead manage the reflection of the characters in the Astral Space, acting as antagonists and foils.

Roleplaying Game Yes Yes 3+ 3 - Mildly Crunchy

In Spaaace!
by Greg Stolze

A roleplaying game set in outer space, where everything is nutty and zany. The system is called "Token Effort" and it works by giving all players (and the GM) a number of tokens with which to advance the plot elements they want to see happen.

Roleplaying Game, Collaborative Story Yes Yes 3+ 3 - Mildly Crunchy

CHROMA Team VS The Terrorlights
by Daniel McKenna

Members of the superhero/sentai group, Chroma Team, battle it out with giant kaiju monsters created by the evil Terrorlights.

Collaborative Story Yes No 2-9 3 - Mildly Crunchy

Ghost/Echo
by John Harper

While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.

Roleplaying Game Yes Yes 2-6 2 - Focus/Imagination

Lady Blackbird
by John Harper

A Firefly-meets-Steampunk roleplaying game of intergalactic intrigue and suspense, in which a crew of wrongly-accused heroes must battle their way out of a tough situation to freedom.

Roleplaying Game Yes Yes 2-6 3 - Mildly Crunchy

Lucid
by Chad Wattler

A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings.

Roleplaying Game, Collaborative Story Yes Yes 2-6 2 - Focus/Imagination

As Above
by Emily Care Boss

As Above is a storytelling and role playing game for two to six players. The stories of the game are inspired by fairy tales, myths and legends. They take place in a fictional world, inspired by but not meant to represent any particular place or tradition on Earth. As Above is inspired by Russian Matroyshka dolls. These beautifully painted dolls nest one inside another, as the stories are intended to do in As Above.

Roleplaying Game, Collaborative Story Yes No 2-6 2 - Focus/Imagination

Bacchanal
by Paul Czege

Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.

Roleplaying Game No No 2-6 2 - Focus/Imagination

Blackbird Companion
by Timothy Adamson

A setting and rules companion to Lady Blackbird for anyone who enjoys Tales from the Wild Blue Yonder and fantasy steampunk adventure role-play.

Roleplaying Game Yes Yes 2-6 3 - Mildly Crunchy

Microscope
by Ben Robbins

A time-jumping storygame in which players collaboratively create the history of an entire world.

"You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you're not alone: everyone else at the table can do it too."

Collaborative Story No No 2-5 3 - Mildly Crunchy

Pages