Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out. |
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Revisionist History is a game meant for play by post (PBP) or play by e-mail (PBEM.) This game builds on inspiration from novels that present their stories as the diaries and letters of their subjects, novels like Dracula by Bram Stoker and House of Leaves by Mark Danielewski. This work is licensed under a Creative Commons Attribution 4.0 International License.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that? It's a quick and dirty near-future "cyberpunk" game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
|
Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
Prep Fast. Play Fast. D6Pool is a modern roleplaying system designed for fast preparation and fast play. It is free to download and anyone is welcome to post new ideas for the rules, new skill sets, and new NPCs, adventures or campaigns.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Polaris is a roleplaying game about the dying days of the people, about how their bravest knights struggled against the Mistaken and their sun while the very people they defended choked themselves in their own self-indulgence.
|
Roleplaying Game |
No |
No |
4 |
3 - Mildly Crunchy |
Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Players take the roles of 19th century monster hunters living in the America of the time. This is the America of Edgar Allan Poe. This is America seen though the goggles of distortion that are used by such greats as Lewis Carrol, Tim Burton, and Mike Mignola. This is America as it never really was. |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |