This is a house, where ghosts live.
It houses the living, who are sad.
Their sadness feeds sadness. Their fear breeds fear.
This house has ghosts, who are not sad.
Their successes cause joy. Their failures cause sadness.
Their triumphs instil courage. Their blunders instil fear.
This is a sad place, where ghosts live.
This Is A Sad Place, Where Ghosts Live is a mini RPG where you play a group of ghosts, haunting a house where sadness resides.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths. |
Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A pocketmod microgame inspired by 70s "trucker" stories/music - with a dash of Kung Fu, Space Opera, and Funk thrown in. The system is Minimal d6 by Norbert Matausch. The format was inspired by Sean Wills' Thronelands. Here are some folding instructions by the author.
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Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
FUGUE is an RPG engine that lets you construct and tell the story of a group of people who begin with complete amnesia, and who regain their memories of themselves, their pasts, their connections, their abilities and their secrets as the story goes on. |
Roleplaying Game |
Yes |
Yes |
4-6 |
2 - Focus/Imagination |
Itras by is a surreal roleplaying game set in a city reminiscent of Europe in the 1920's. The system is card based and focuses on freeform and improvisation. |
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out. |
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
You are members of a not-so-secret society of occultists known as the Hermetic Order of the Golden Dawn. As it turns out, there’s lots of metaphysical issues in turn-of-the-century Great Britain, and as the foremost scholars and practitioners of theurgy and magicks, it falls to you to preserve the integrity of this mortal coil—and hopefully get some fame and money in the process. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-5 |
2 - Focus/Imagination |
A lightweight, easy to learn and quick to play tabletop RPG intended to evoke the feel of B-movies, slasher flicks, horror films, and dark comedies. The players take on the role of typical, everyday people that somehow cross paths with a variety of malevolent entities that they must either defeat, escape from, or contain. Or, die trying. |
Roleplaying Game, Collaborative Story |
No |
Yes |
3-5 |
3 - Mildly Crunchy |
Blightburg is a player driven game of intrigue and character drama set in a grim Renaissance era city. The dramatic intrigue is spiced with occasional action, witches and Faustian pacts with demons. The characters range from shifty lowlifes and zealous fanatics to powerful but flawed individuals involved in complex schemes. As a TV series analogy, think of it as a mash-up of Game of Thrones and Salem in the Renaissance period.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
3-4 |
3 - Mildly Crunchy |
"Generations ago four infant minotaurs were pulled from the mud of the eternal river." The players play one of their descendants, a nameless minotaur torn between their unjust slave existence in a decadent metropolis civilization and an eerie, perilous jungle. Their world "will find its future" in their doings. The Clay That Woke is a roleplaying game set in a richly-imagined world, with immersive character play guided by an inspiring, unique, token-based oracle.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |