A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style. |
Roleplaying Game, Collaborative Story |
No |
No |
4+ |
2 - Focus/Imagination |
A roleplaying game where everyone takes on the role of an operative within an organisation that operates in secrecy, or covert operatives for a public organisation that maintains plausible deniability over their actions.
|
Roleplaying Game |
Yes |
No |
3+ |
2 - Focus/Imagination |
A Roleplaying Game about Consequences. KARMA is a story-roleplaying game from Frenzy Kitty Games, designed for 3-5 players, with each session playing out in about 2 hours. There is no game master required - each player takes turns framing and directing scenes and having agency over the narrative. |
Collaborative Story |
No |
No |
2+ |
3 - Mildly Crunchy |
A GM-less game for 3-5 players.
The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family. |
Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A round-robin roleplaying game of Fantasy Thieves in a Fantasy City, with magic and whatnot and a sort-of Victorian underworld vibe. You can play with or without a GM.
|
Roleplaying Game |
Yes |
No |
3+ |
3 - Mildly Crunchy |
A GM-less RPG about wizard criminals. It uses Forged in the Dark mechanics and Facade Dice. PWYW.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
Life on Mars is a tabletop story game where we explore what life might be like aboard the first manned mission to Mars.
|
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Sometimes... ...a cat can lead you on an adventure unlike any other. One where dreams can lead to unexpected twists and unbelievable experiences. This is a Solitaire tabletop role-playing game.
This game was inspired by the works of Hayao Miyazaki, Toshi Suzuki, Isao Takahata, and Yasuyoshi Tokuma.
|
Roleplaying Game |
No |
No |
1 |
2 - Focus/Imagination |
Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. |
Collaborative Story |
Yes |
No |
5-7 |
3 - Mildly Crunchy |