Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.
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Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Romance. Scandal. Manners. Welcome to Good Society, a roleplaying game that simulates the twists and turns of Jane Austen's classic stories of heartbreak and intrigue.
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Roleplaying Game, Collaborative Story |
No |
Yes |
3+ |
2 - Focus/Imagination |
Roleplaying dragons in a dragon-centric world. You are the sons and daughters of the Dragonlords, mighty rulers who need your help to investigate rumors, solve problems, and discover the truth of a growing evil in the land. Along with your fellow dragons, you and your clutchmates will protect Dragonia from the Darkness and discover the true value of friendship. |
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right? |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A modern-day game of drugs, money and magic in the American southwest.
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4+ |
3 - Mildly Crunchy |
A tabletop RPG from Sine Nomine Publishing built specifically to support the tremendous deeds and realm-changing ambitions of demigod PCs. Forget zero-to-hero; characters in Godbound start off as legendary powers. From the very first game session they have the gifts and abilities necessary to fulfill their role as throne-shaking wild cards in a world that is slowly crumbling around them. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
This is a house, where ghosts live.
It houses the living, who are sad.
Their sadness feeds sadness. Their fear breeds fear.
This house has ghosts, who are not sad.
Their successes cause joy. Their failures cause sadness.
Their triumphs instil courage. Their blunders instil fear.
This is a sad place, where ghosts live.
This Is A Sad Place, Where Ghosts Live is a mini RPG where you play a group of ghosts, haunting a house where sadness resides.
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Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A tabletop role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths. |
Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A pocketmod microgame inspired by 70s "trucker" stories/music - with a dash of Kung Fu, Space Opera, and Funk thrown in. The system is Minimal d6 by Norbert Matausch. The format was inspired by Sean Wills' Thronelands. Here are some folding instructions by the author.
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Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
FUGUE is an RPG engine that lets you construct and tell the story of a group of people who begin with complete amnesia, and who regain their memories of themselves, their pasts, their connections, their abilities and their secrets as the story goes on. |
Roleplaying Game |
Yes |
Yes |
4-6 |
2 - Focus/Imagination |