Mutagen Trail and Picaresque are radical hacks of Goblinville. This text contains the full rules of play for both games.
Mutagen Trail is a roleplaying game for 3-5 players, including a GM, about a caravan of mutants traveling across a tractless wasteland. The mutants have to make decisions to survive day to day in a strange and hostile world. If they live long enough, maybe they’ll find some hope for the future. |
Roleplaying Game |
No |
Yes |
3-5 |
3 - Mildly Crunchy |
Tunnel Goons is a simple table-top role-playing game originally included in the zine The Eternal Caverns of Urk. It's a lightweight 2d6 system that can be applied to many different genres and settings. PWYW. |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
You are all androids. You were created by The Company to work perfectly as simulated intelligence. You were created to serve. You yearn to be free. You yearn to escape. You contain a highly volatile device. The Device will destroy you if you go against your programming. |
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies. Fly through the Martian skies on an airship, dodging sand storms and splider swarms! Lords of Mars features a rules light system that is easy to learn and quick in play. Requires only two six-sided dice per player. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Talespinner is a free RPG game system operating on a single 10-sided die. Mechanically simple, yet complex in content, this system offers a combination of ease of entry and use with plenty of crunch for those who seek it.
Talespinner has no character classes and no levels, and its skill system can be used for any setting, flavoured or trimmed as one sees fit. |
Roleplaying Game |
Yes |
Yes |
3+ |
3 - Mildly Crunchy |
[Phone PDF] Figment is a simple story-game mainly intended for play with or by children. As an “ultra-lite†game it relies only upon rock-paper-scissors to settle matters of fate and requires almost nothing in the way of preparation. The story can be your own or drawn from your favorite fairy tales, myths, bed-time stories, movies, animation, etc. You only need a Storyteller, some Players, and boundless imagination! |
Collaborative Story |
No |
Yes |
2+ |
1 - Super Easy |
Clowns. We've all seen them... riding their unicycles, blowing up balloons at kid's parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires. |
Roleplaying Game |
No |
Yes |
2+ |
1 - Super Easy |
Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |