A low powered urban fantasy game. The world of the Cursed is the same as our world, the streets are the same, the stores are the same, it's the characters that are different. They were normal once, then they received "the gift." The gift is the ability to sense beyond the normal, into the realm of the supernatural. Some can see the world of spirits, others escaped the other world, while some spent years learning to control and alter the natural laws.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. |
Collaborative Story |
Yes |
No |
2-4 |
2 - Focus/Imagination |
A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents. Play in this semi-cooperative/semi-competitive game to Survive or take down everyone with you.
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Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep. |
Roleplaying Game |
Yes |
No |
4-8 |
1 - Super Easy |
A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A collaborative Storygame. Over the course of an hour or two, you and your friends will construct a narrative about a Community of heroic (or delusional) isolationists, who construct for themselves an entrenched bastion against (what they perceive to be) the hostile forces of the outer world. |
Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
A very simple (rules-lite) horror RPG created for a Halloween-themed RPG bash in 2017. It evokes a monolithic force of darkness which ebbs, swells, and opposes the player characters.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style. |
Roleplaying Game, Collaborative Story |
No |
No |
4+ |
2 - Focus/Imagination |
A generic rules-lite roleplaying system with descriptive rankings and action difficulties.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
FUGUE is an RPG engine that lets you construct and tell the story of a group of people who begin with complete amnesia, and who regain their memories of themselves, their pasts, their connections, their abilities and their secrets as the story goes on. |
Roleplaying Game |
Yes |
Yes |
4-6 |
2 - Focus/Imagination |