Games Listing

388 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Icarus
by Spenser Starke

A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world.

Roleplaying Game, Collaborative Story No No 2-5 2 - Focus/Imagination

The Quiet Year
by Avery Mcdaldno

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.

Collaborative Story No No 2-4 2 - Focus/Imagination

Always/Never/Now
by Will Hindmarch

A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

All Flesh Must Be Eaten
by CJ Carella

A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rule for Norms, Survivors and the Inspired. A full exposition of the Unisystem rule mechanics, suitable for any game in any time period. AFMBE is well suited to one-offs and short campaigns. The rules provide eleven different settings, all of them teeming with zombies.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Synthicide
by Dustin DePenning

A dark roleplaying game of the far future, in a ruined galaxy ruled by AIs and robots, where humans scamper to piece together whatever they can to survive. Think "Terminator" but with starships and cyber gear.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Blood Boys
by Chris Sakkas

A darkly serious roleplaying game about gay vampires.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Watch the World Die
by Tod Foley

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.

Collaborative Story No No 2+ 1 - Super Easy

Argument
by Rainer Koreasalo

A diceless storytelling system that uses playing cards and an open-ended stat system, "Argument" is designed to support any genre, from modern-day to cybertech or fantasy worlds. It uses a descriptive scale for all attributes, skills, and tasks, encouraging verbal description of ideas and actions, thus feeding into emerging storylines.

Note: This is the second release draft of the first public playtest version of the Argument system.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

No Rest for the Wicked
by M. Speca

A fan-created roleplaying game set in the BORDERLANDS universe, where massive corporations control space exploration and extraction, and battle over the resources of the Border Planets on the fringes of civilized space: untamed frontiers rich with strange minerals and populated by rubes and monsters. Best-known of the Border Planets is Pandora, the world of convicts and cannibals.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

Adventure Time
by Alex Ilitchev

A fan-made creation based on the TV series, using D&D 4E mechanics. The game includes 18 playable species, 6 character classes, 50+ monsters directly from the show, and a full 17 page adventure.

NOTE from the author - Though I’m not releasing a new version just for this, people reading this original post should note that hit points should be initially calculated using your constitution SCORE, not your constitution MODIFIER.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

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