A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. There are no winners, and everybody loses. Get ready to ruin everything.
Also available at: DrivethruRPG (PDF) Itch (PDF)
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Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A diceless storytelling system that uses playing cards and an open-ended stat system, "Argument" is designed to support any genre, from modern-day to cybertech or fantasy worlds. It uses a descriptive scale for all attributes, skills, and tasks, encouraging verbal description of ideas and actions, thus feeding into emerging storylines.
Note: This is the second release draft of the first public playtest version of the Argument system.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A fan-created roleplaying game set in the BORDERLANDS universe, where massive corporations control space exploration and extraction, and battle over the resources of the Border Planets on the fringes of civilized space: untamed frontiers rich with strange minerals and populated by rubes and monsters. Best-known of the Border Planets is Pandora, the world of convicts and cannibals. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A fan-made creation based on the TV series, using D&D 4E mechanics. The game includes 18 playable species, 6 character classes, 50+ monsters directly from the show, and a full 17 page adventure.
NOTE from the author - Though I’m not releasing a new version just for this, people reading this original post should note that hit points should be initially calculated using your constitution SCORE, not your constitution MODIFIER.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A fan-made tabletop game for the manga/anime Soul Eater. Soul Eater is a (sometimes) dark fantasy at it's finest, full of action, more action, and pervy jokes. The heroes are over the top. The villains are powerful. The world has a strange feel (oh wait that is the madness). The story is familiar to those who watched and read it but it hasn't been told like this before. It has anime elements that speak to the audience. It's all over the place; everything is everywhere always. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A fantasy roleplaying game set in the original world of the Golden Age audio drama, produced by Cascade Studios and using the Cascade Studios Role Playing System.
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A fast-paced, bloody, intense d6-based game of creative decimation for old-school tabletop miniature play. Combat is designed to feel "rushed" and moves very quickly. As the author says, "this game is not for sissy players who do not want their characters to die. In the BRUTAL game, your characters get killed all the time."
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Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play. You will collaboratively create your own prison planet, and then competitively struggle to survive and thrive on it.
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Roleplaying Game, Collaborative Story |
No |
No |
3-5 |
3 - Mildly Crunchy |
A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.
The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |