Earth has been abandoned for generations. Humanity left for brighter stars, richer planets and shining colonies. To fuel their dreams of a better tomorrow, the humans turned to the Elementals and their magic. This magic is an invaluable source of power and labor. Machines were created to harness and enslave the Elementals . |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
 |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
- Be an animal, meet an animal, and touch hands at a critical point in your conversation.
- A simple prisoner's dilemma will tell you if there was trust in the exchange.
- Once you've got the hang of it, you will grow a community and go on quests to protect it.
- References are Reynard the Fox, Fables, The Borrowers (alt. Arrietty) Yakari, Miyori no Mori, Kirikou, etc.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).
|
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |
Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents. Play in this semi-cooperative/semi-competitive game to Survive or take down everyone with you.
|
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
an easy and safe ambient game of spirit world trips
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a cyberpunk farce about dream machines
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a 1 page RPG of wuxia splendor
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |