Games Listing

13 games found.
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Title/Description Game Type Free? GM?sort descending Players Crunch

Figment
by Jake Zhong, Cheza Luna

[Phone PDF] Figment is a simple story-game mainly intended for play with or by children. As an “ultra-lite” game it relies only upon rock-paper-scissors to settle matters of fate and requires almost nothing in the way of preparation. The story can be your own or drawn from your favorite fairy tales, myths, bed-time stories, movies, animation, etc. You only need a Storyteller, some Players, and boundless imagination!

Collaborative Story No Yes 2+ 1 - Super Easy

Clown Helsing
by Jake Zhong

Clowns. We've all seen them... riding their unicycles, blowing up balloons at kid's parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires.

Roleplaying Game No Yes 2+ 1 - Super Easy

Nightmare Theater
by Andrew Grondin

Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

CORE
by Tod Foley

CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

At the Monarch's Gate
by Nyessa

You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door.

Collaborative Story No Yes 2-6 2 - Focus/Imagination

Vultures
by John Battle

You are bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.

How long before you make a choice?

How long before you rebel?

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Balikbayan: Returning Home
by Jamila Nedjadi

Earth has been abandoned for generations. Humanity left for brighter stars, richer planets and shining colonies. To fuel their dreams of a better tomorrow, the humans turned to the Elementals and their magic. This magic is an invaluable source of power and labor. Machines were created to harness and enslave the Elementals .

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Hellhound on My Trail
by Nick Wedig

A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.

Roleplaying Game, Collaborative Story Yes Yes 2+ 3 - Mildly Crunchy

Wandrils (gonzo micro dungeon)
by Jake Eldritch, Planarian Games

Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).

Roleplaying Game No Yes 2+ 2 - Focus/Imagination

The Derelict Speaks
by Luzelli

A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents. Play in this semi-cooperative/semi-competitive game to Survive or take down everyone with you.

Roleplaying Game Yes Yes 2+ 1 - Super Easy

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