Games Listing

355 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Don't Read the Comments
by Matthijs Holter

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity.

Collaborative Story Yes No 2+ 1 - Super Easy

When the Dark is Gone
by Becky Annison

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives.

Roleplaying Game, Collaborative Story Yes Yes 3-4 2 - Focus/Imagination

The Extraordinary Adventures of Baron Munchausen
by James Wallis

A game of competitive boasting, based on the exploits of the titular C18th adventurer and raconteur. Players portray nobles and challenge each other to recount an extraordinary story from their past. Dice and pencils are replaced by money and fine wine, a simple bidding system allows for interruptions and rebuttals, and it all wraps up in under an hour. The rulebook was ostensibly written by the Baron himself, with his unique and charming style.

Roleplaying Game, Collaborative Story No No 4+ 2 - Focus/Imagination

Title Goes Here
by Mendel Schmiedekamp

A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.

Roleplaying Game Yes No 2+ 2 - Focus/Imagination

Superlite Heroes!
by Max Hervieux

A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.

Roleplaying Game Yes Yes 4-5 2 - Focus/Imagination

The Dinner Party
by Doug Ruff

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep.

Roleplaying Game Yes No 4-8 1 - Super Easy

Deniable
by Stuart McDermid, Joe Sweeney

A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.

Roleplaying Game, Collaborative Story No Yes 2+ 2 - Focus/Imagination

My Life With Master
by Paul Czege

A game of villainy, self-loathing, and unrequited love, in which players portray the minions of an evil master, doing his bidding and biding their time until the master dies.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Fairyland Confidential
by Nick Wedig

A game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play. PWYW.

Roleplaying Game Yes No 1 2 - Focus/Imagination

Dream Askew
by Avery Alder

A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes No 3-6 3 - Mildly Crunchy

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