When a god of speaks to you, it is not something you can ignore. Whether you are a queen, a beggar, a merchant or a bandit, when a god chooses you to be their champion your old life ends. Your new life comes with divine powers but these are not gifts. |
Roleplaying Game |
No |
Yes |
3+ |
3 - Mildly Crunchy |
A writing and drawing game in which a set of silly books is created.
|
Collaborative Story |
Yes |
No |
3+ |
1 - Super Easy |
Who are you in this story? If you're the Girl... God chose you to save the world. Congrats. Here's the thing: Nobody gave you any superpowers. You get no Slayer strength, no kung-fu grip, no costume. You're just you. |
Roleplaying Game |
Yes |
No |
3 |
2 - Focus/Imagination |
A reskinning of John Harper's "Lady Blackbird" for the Star Wars universe. Three Jedi are dispatched to the Junkyard Planet of Kondu, to capture and bring in a renegade Padawan.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3 |
2 - Focus/Imagination |
A hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple rules designed to facilitate one-shots and short campaigns. This initial release is for the beta rules, which are 100% playable.
Included are the core rules, playkit & playbooks, starters and supplements intended to make your one shots shine.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2-7 |
3 - Mildly Crunchy |
You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door. |
Collaborative Story |
No |
Yes |
2-6 |
2 - Focus/Imagination |
This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.
|
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns. |
Roleplaying Game |
No |
Yes |
2-6 |
3 - Mildly Crunchy |
Muse is a storytelling game where players collaborate and compete with each other to tell an enjoyable story. Before starting, players will brainstorm a Story Sheet upon which the story will be based. Players will generate Questions that will be answered as the story unfolds. Next, players will take turns narrating the story, with play passing from one player to the next in clockwise order. |
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
PEDAL is a story game about long distance bicycle races, like the Tour de France or La Vuelta. It's Powered by the Apocalypse and was created for the #YourMoveJam 2019. It contains only a single PbtA move: pedal.
To play PEDAL, you'll need a few friends and a bit of time. You need the rules, the playmat, the character sheet and the tags to play. You'll also need some dice, some playing cards and some tokens. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2-6 |
2 - Focus/Imagination |