A GM-less game for 2-4+ players about rising up against an overwhelming power that is trying to crush you. All you have is what you carry with you, and those who rise up by your side. Together, you can turn the tide. Together, you can dethrone a god. This game was written for the "Attack and Dethrone God Jam." It is played with a deck of playing cards and some six-sided dice.
|
Collaborative Story, Powered by the Apocalypse |
Yes |
No |
2+ |
2 - Focus/Imagination |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |
a 1 page RPG of wuxia splendor
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A spooky ghost story game. Gathered in a lonely place, you have among you a ghost who died in chilling circumstances, trying to pass as an ordinary person.
Who is that?
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
a slapstick game of breaking the time loop
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A CORE World of Post-Apocalyptic Beasthunting. The world is a place of grave dangers and constant chaos, but potentially great rewards for those willing to put themselves at risk. You are a hunter. You hunt monsters. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.
Who are the militants? How is a fascist problem structured? Where can we simplify or generalize? |
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
An invitation to flesh out a world through
various perspectives
crystalizing into
an event.
This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol
Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
a cyberpunk farce about dream machines
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |