Games Listing

103 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

01 Is The Most Dangerous Number
by Ursidice

You are all androids. You were created by The Company to work perfectly as simulated intelligence. You were created to serve. You yearn to be free. You yearn to escape. You contain a highly volatile device. The Device will destroy you if you go against your programming.

Roleplaying Game No Yes 2+ 2 - Focus/Imagination

Land of Eem
by Ben Costa, James Parks

A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Lords of Mars
by Ray Otus

Adventure on a dying world in the spirit of Edgar Rice Burroughs’ "A Princess of Mars." Explore the dead sea bottoms where ravaging tribes of green Martians lay claim to the cities of your ancestors. Delve into ancient tunnels in search of secret treasures or nefarious spies. Fly through the Martian skies on an airship, dodging sand storms and splider swarms! Lords of Mars features a rules light system that is easy to learn and quick in play. Requires only two six-sided dice per player.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

Goodbye Earl: A Roleplaying Drinking Game
by Jkterrezas

Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Figment
by Jake Zhong, Cheza Luna

[Phone PDF] Figment is a simple story-game mainly intended for play with or by children. As an “ultra-lite” game it relies only upon rock-paper-scissors to settle matters of fate and requires almost nothing in the way of preparation. The story can be your own or drawn from your favorite fairy tales, myths, bed-time stories, movies, animation, etc. You only need a Storyteller, some Players, and boundless imagination!

Collaborative Story No Yes 2+ 1 - Super Easy

Clown Helsing
by Jake Zhong

Clowns. We've all seen them... riding their unicycles, blowing up balloons at kid's parties, piling in garish hordes from tiny cars, waddling around in bulbous red shoes, passed out in a dumpster stinking of booze and regret. For what do these martyrs of mirth sacrifice themselves? The answer is they do it for us. Not just to fill our need for laughter and merriment, but because they defy the doom of mankind! Clowns are man's only salvation against… Vampires.

Roleplaying Game No Yes 2+ 1 - Super Easy

Nightmare Theater
by Andrew Grondin

Nightmare Theater is a rules-lite tabletop roleplaying game built around one-night horror experiences. These are represented in Scenarios, single page rulesets that allow players to pick them up, make a character, and quickly get to play. This collection has the Nightmare Theater core rulebook with five Scenarios (Culture, Homestead, Motel, Terminal, and THEY) mostly focused around more contemporary horror.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

CORE
by Tod Foley

CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

And You Shall Shatter Temples
by Anna Landin

A GM-less game for 2-4+ players about rising up against an overwhelming power that is trying to crush you. All you have is what you carry with you, and those who rise up by your side. Together, you can turn the tide. Together, you can dethrone a god. This game was written for the "Attack and Dethrone God Jam." It is played with a deck of playing cards and some six-sided dice.

Collaborative Story, Powered by the Apocalypse Yes No 2+ 2 - Focus/Imagination

Vultures
by John Battle

You are bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.

How long before you make a choice?

How long before you rebel?

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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