An invitation to flesh out a world through
various perspectives
crystalizing into
an event.
This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol
Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
an easy and safe ambient game of spirit world trips
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars!
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Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
"Generations ago four infant minotaurs were pulled from the mud of the eternal river." The players play one of their descendants, a nameless minotaur torn between their unjust slave existence in a decadent metropolis civilization and an eerie, perilous jungle. Their world "will find its future" in their doings. The Clay That Woke is a roleplaying game set in a richly-imagined world, with immersive character play guided by an inspiring, unique, token-based oracle.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
"Steambots and Megaswords". A fast-paced, spontaneous roleplaying game inspired by the Final Fantasy series of video games as well as "Avatar: The Last Airbender" and other animated shows and movies. The game combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of Eidolons to allow you to create your own stories and action scenes. Winner of the 2011 Indie RPG Award for Best Free Game.
|
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
 |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
- Be an animal, meet an animal, and touch hands at a critical point in your conversation.
- A simple prisoner's dilemma will tell you if there was trust in the exchange.
- Once you've got the hang of it, you will grow a community and go on quests to protect it.
- References are Reynard the Fox, Fables, The Borrowers (alt. Arrietty) Yakari, Miyori no Mori, Kirikou, etc.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
6d6 is a generic system designed to be adapted quickly into any setting. The core of the game are a character's advantages and their potential. Advantages are life traits like Brawn, skills like Diplomacy or equipment like Binoculars. To take any action, a character spends potential to use their advantages. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
A modern-day game of drugs, money and magic in the American southwest.
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities. |
Roleplaying Game, Collaborative Story |
No |
Yes |
4+ |
3 - Mildly Crunchy |
Create your own World. Elthos is a traditionalist style medium-light weight RPG framework focused on helping GMs create their own Worlds of any genre. It features a web application called The Mythos Machine that fully supports the Elthos RPG Framework with a comprehensive set of integrated tools for world building and character creation and management. |
Roleplaying Game |
No |
Yes |
2+ |
2 - Focus/Imagination |