You are imps: you are puny, cowardly, clumsy, mean, inept, and ambitious. You all serve a powerful demon, and if you impress them they may let you reincarnate as something stronger or smarter or less smelly. You have your eye on a gift for your master, but there's no way in Hell you can get to it on your own. Maybe you could together. First though, you need a plan, and the more complicated it is, the better you look. |
Collaborative Story |
No |
No |
2-6 |
2 - Focus/Imagination |
You are members of a not-so-secret society of occultists known as the Hermetic Order of the Golden Dawn. As it turns out, there’s lots of metaphysical issues in turn-of-the-century Great Britain, and as the foremost scholars and practitioners of theurgy and magicks, it falls to you to preserve the integrity of this mortal coil—and hopefully get some fame and money in the process. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3-5 |
2 - Focus/Imagination |
You are retired and living in the Primrose Place Retirement Community just off of I-95 outside of St. Augustine, Florida. It’s a pleasant enough place. Every Thursday afternoon, you get together in the Primrose Place Activities Center with some of the other residents and reminisce about your lives over a friendly game of dominoes. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-4 |
1 - Super Easy |
You belong to a cell of paranormal investigators. You have glimpsed unspeakable things that live in the darkness beyond the light of human understanding, and yet you still dare to seek them out. |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
You play a "Wildling" - adolescent warriors who swear to protect their tribe as they struggle to pass the rites of initiation into adulthood.
Note: This is an early-released "beta" of Mike Wight's version of John Harper's design.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
2 - Focus/Imagination |
You play spies blacklisted after a job goes awry, as well as the people who care about them. You can play this game with 3-5 people, and while playing it as a single game session is fun, it’s designed for long term play. It’s heavily inspired by the American television show Burn Notice and movies like the Bourne trilogy. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
3+ |
3 - Mildly Crunchy |
You play the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. As a group, the players will explore and develop the world and story together in a completely collaborative system. Players will need to keep an eye on the ever shifting hierarchy of their tribe, build and grow their haven and do the jobs that need doing to ensure the tribe’s survival. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
You want to play a pirate game, but you have no adventure at hand? You only have 2 hours so you don’t want to spend half the time learning rules and creating characters? Then this Flyerbook is for you.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |