- Be an animal, meet an animal, and touch hands at a critical point in your conversation.
- A simple prisoner's dilemma will tell you if there was trust in the exchange.
- Once you've got the hang of it, you will grow a community and go on quests to protect it.
- References are Reynard the Fox, Fables, The Borrowers (alt. Arrietty) Yakari, Miyori no Mori, Kirikou, etc.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
Pocket Things is a silly little storygame for people with pockets, and things in them. Guest appearances by Chuck Norris possible, but not guaranteed. Yeah, it's a game about the things in your pockets.
|
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
You are retired and living in the Primrose Place Retirement Community just off of I-95 outside of St. Augustine, Florida. It’s a pleasant enough place. Every Thursday afternoon, you get together in the Primrose Place Activities Center with some of the other residents and reminisce about your lives over a friendly game of dominoes. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-4 |
1 - Super Easy |
These corridors and decks are all you’ve known your entire life. It’s all your parents knew, it’s all your children will know. As the ship you’re in glides through the cold black vacuum of space you have to deal with the reality of being Poor Amongst the Stars. |
Roleplaying Game, Collaborative Story |
No |
Yes |
3+ |
1 - Super Easy |
"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
|
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
A rules-light 2-page TV series simulator, Police Cops works best with 4-5 players, and one Commissioner. The Commish is the GM. The game is designed to play like a cop show, each session or two being an Episode with its own enclosed story, but still part of broader series.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A roleplaying game where each player plays one or more characters, and they build up and break down relationships, friendly, vicious, or romantic. In the process characters slowly grow as they navigate the stormy seas of their fellow characters.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
As the title suggests, this is not one game, but five. They are all based on the same system and are all sold in a single book. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
PEDAL is a story game about long distance bicycle races, like the Tour de France or La Vuelta. It's Powered by the Apocalypse and was created for the #YourMoveJam 2019. It contains only a single PbtA move: pedal.
To play PEDAL, you'll need a few friends and a bit of time. You need the rules, the playmat, the character sheet and the tags to play. You'll also need some dice, some playing cards and some tokens. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2-6 |
2 - Focus/Imagination |
A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven. |
Roleplaying Game |
Yes |
No |
1 |
2 - Focus/Imagination |