A game of delving into a text (which could be any novel, whether or not the players have even read it) and constructing a mystical system of truth from that text. Inspired by readings in hermeneutics, semiotics, and Christian and Jewish mysticism.
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Roleplaying Game |
Yes |
No |
2+ |
2 - Focus/Imagination |
For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. |
Collaborative Story |
Yes |
No |
2-4 |
2 - Focus/Imagination |
A collaborative Storygame. Over the course of an hour or two, you and your friends will construct a narrative about a Community of heroic (or delusional) isolationists, who construct for themselves an entrenched bastion against (what they perceive to be) the hostile forces of the outer world. |
Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven. |
Roleplaying Game |
Yes |
No |
1 |
2 - Focus/Imagination |
A storygame in which every player is the Game Master, you need absolutely no setup or prep time, and it doesn't matter if all the players show up on time, or at all.
|
Collaborative Story |
Yes |
No |
3+ |
3 - Mildly Crunchy |
Revisionist History is a game meant for play by post (PBP) or play by e-mail (PBEM.) This game builds on inspiration from novels that present their stories as the diaries and letters of their subjects, novels like Dracula by Bram Stoker and House of Leaves by Mark Danielewski. This work is licensed under a Creative Commons Attribution 4.0 International License.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Command. We are off course. We don’t know where we are. Can you hear us? |
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Lovecraftesque is a GMless storytelling game of creeping cosmic horror. Work with your friends to create a slow-building mystery culminating in a scene of eldritch terror.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
1 - Super Easy |
A Superhero miniatures war game that uses cards to form the game board and resolve tasks.
|
Roleplaying Game |
Yes |
No |
2+ |
3 - Mildly Crunchy |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |