Muse is a storytelling game where players collaborate and compete with each other to tell an enjoyable story. Before starting, players will brainstorm a Story Sheet upon which the story will be based. Players will generate Questions that will be answered as the story unfolds. Next, players will take turns narrating the story, with play passing from one player to the next in clockwise order. |
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door. |
Collaborative Story |
No |
Yes |
2-6 |
2 - Focus/Imagination |
This GM-Less game focuses on the adventurous stories of individual characters, their personal goals and their development as human beings. Players might be allies or enemies, lovers or strangers, but somehow their destinies will end up twining and influencing each other. |
Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
A GMless game about a family going camping, facing unpleasant experiences while in the great outdoors, and then looking back on those difficulties fondly. Beta V2. PWYW.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
Tiny d10 is a unique d10 system for creating fast and complete role-playing experiences. Everything about the game is built to be quick, flexible, and extensible. Some of its noteworthy features include a simple resolution mechanic that requires only a single d10, a complete game engine flexible enough to adapt to most RPG settings, and a miniaturized core rule book complete with a minimalist character sheet.
|
Roleplaying Game |
Yes |
Yes |
2-5 |
2 - Focus/Imagination |
A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. |
Roleplaying Game, Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ... |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
4 - Moderately Crunchy |
Lovecraftesque is a GMless storytelling game of creeping cosmic horror. Work with your friends to create a slow-building mystery culminating in a scene of eldritch terror.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
1 - Super Easy |
Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |